The cost required to cast Ace is reduced by 1 for each Job Class Zero Cadet and/or Fire Character you control.
At the end of each of your turns, if your opponent has received 5 points of damage or less, Ace deals your opponent 1 point of damage.
Jackpot Shot S1: Choose 1 Forward. Deal it 2000 damage for each Job Class Zero Cadet and/or Fire Character you control.
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