During each turn, when your opponent casts a Summon for the first time in that turn, cancel its effect.
Damage 3 — During each turn, when The Fiend is chosen by your opponent's ability for the first time in that turn, cancel its effect.
Damage 5 —The Fiend gains +1000 power, Brave and "If The Fiend is dealt damage less than The Fiend's power, the damage becomes 0 instead."
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